Reanimated Colossus

The Reanimated Colossus is one of the possible end of act bosses for the Dungeon.

The Fight
The Reanimated Colossus attacks twice each turn for 2 damage each attack. This is the largest threat in the fight. It is flanked by two Necromancers that attack for 1 damage each round and summon Bone Piles as a Follow Up. These Bone Piles are crucial to some strategies for the boss, so the Necromancers should usually be left alone if possible if employing those strategies.

Strategy
On higher difficulties, there are only a limited range of strategies that can be employed. Because of the double attack dealing four damage per turn, most of these strategies involve building up a tank.


 * Armorsmith - A level two Armorsmith can provide +3 armor to a Champion, which negates all but one of the attacks from the Colossus. This means you need the Armored Knight as a tank if you don't obtain a level 2 Armorsmith from a Boon, as it is the only class obtainable in the Dungeon that has more than 4 health at level 1. Armored Gloves or Titan's Ring expand the possible tank selection. A Cleric of the Path can be useful to recover the single point of health lost each round.
 * Divine Protector - Since the Colossus attacks twice, most summons would not survive a full round. With the Shield offered by the Divine Protector, the Druid's summons can offer you two whole rounds of tanking and the Steel Summoner a single round. Taz'gyn, Ascended Summoner or an archer with Scavenger's Cloak can generate summons indefinitely from the Bone Piles.
 * Cultist - A level 2 Cultist can use the Bone Piles to heal 4 health per turn. This means a Cultist with 5 health can tank the Reanimated Colossus more-or-less indefinitely. To do this, the Cultist needs an item that increases their health by at least 2.
 * Berserker - The Berserker can tank the Colossus at level 2 provided they have an Immortal Belt and you have two of the following:Dominique Boutroux, Holy Distiller, Cleric of the Path, Battle Cleric (from a Boon).